pathfinder kingmaker kineticist build
25% asf in mithral heavy is not terrible if you need to replace the Mirror Image in combat (which is unlikely to happen). https://www.neoseeker.com/pathfinder-kingmaker/guides/Party_Composition That’s about it. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw✝✝✝, Sorcerer - Shatter Defenses // Blind Fight✝, Burning Hands, Shield, Mage Armor✝, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web✝✝, Fireball, Displacement. Automatic dazzle from level 14 and he’s good at it too. Main two forms you want are bear and smilodon. ✝No robes ever meld into the form afaik, so it doesn’t matter. Has sensei so you can drop a bard if you want to. Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Not trying to be argumentative, I just don't understand the choice. If you plan o, keeping a bard around, take Traditional Monk instead. I don't know if you can take the rogue's finesse training for a weapon you're not proficient with, but accomplished sneak attacker wasn't showing up as a selectable feat for me (or, if it did, it was way down at the bottom of the list under the "thumbs down" options and I didn't see it). Would love someone casting Legendary proportions on him. 2. Mods. Basically it’s a flip side of a scion with more fightery approach to things. Don't forget that overflow will compensate you some of the stats you burned the same rule of Con>Dex Applies there. Pathfinder: Kingmaker. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Doesn't do anything spectacular, but should be a smooth run. January 30, 2021. There are flaming nunchucks in A1 and then you can buy a +2staff from the old witch in A2. But. Can make use of CE helm early-game. Thanks. Simple Blast (Type/Damage): Air Blast (Physical/Bludgeoning) or Electric Blast (Energy/Electric), Wild Talent Bonus Feats: Deflect Arrows, Lighting Reflexes, Improved Lighting Reflexes, Dodge, Combat Mobility. Persuasion (Max), Perception (Max), Mobility 3. It says 5 sorc 14 DD but on the level up guide its 15 sorc 4 DD im confused. +4Shield infusion=80 melee AC, 76 Ranged AC. The "final build" portion above lists ES. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Attacks of opportunity count as single attacks for Overhand Chop if you ever get to lvl 20. No fun allowed. From what I can tell it has no level variable effects which means specializing it it would not do anything. Turn off fighting defensively while in beast form. Spielversion: inkl. Pathfinder: Kingmaker Best Companions Guide – Damage Dealers: Jubilost Ah, Jubilost. Overall for having played a trip vivisectionist build similar to haplo build myself (Didn't go fauchard tho, I went for greataxes so if you get Mastery, trips will land even more), I feel like trip is more of a scaling option for later game as boosts to CMB will come mainly from STR and from size (legendary proportions). Monk weapons being rare doesn't help. Weapons in Pathfinder: Kingmaker … Imp. Haste, Resist Energy (Communal), Dispel Magic✝, Dragon’s Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III✝✝✝, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I✝, Transformation, Sirocco, Heroism (Greater), Dragonkind II✝, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III✝, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragon’s Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Fighting defensively doesn’t affect DC spells that we use. By Nathan Garvin and Scott Peers. I’m stuck on one thing regarding the Dex Scion build: how to get the Draconic bloodline. will cost you skill points. Updates have been made to Melee Sorc, Noble Assassin, Aldori Investigator, Slayer, and AT Sorcerer for those interested. Is there any way forward for a good fighter without scaled fist monk goodies. Mutagens. Will step on Reggies toes, so there's that. Can’t be done on any other race. Has good damage so will proc cleaving finish rather often. Long shield spell and enlarge are good for your health. Don’t be shy to use dazzling manually for control. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 AB. It won’t have enough AB to use it.For you - either check AC of your enemies to decide or turn it off forever as well. ✝Pick him the moment you shift to LG✝✝Pick whatever god you fancy. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item✝) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cat’s Grace, Bull’s Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Nature’s Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. 1 Description 2 Gameplay 3 Base Features 3.1 Class Skills 3.2 Emotional Intensity 3.3 Mind Burn 3.4 Mental Overflow 4 Other While most kineticists channel elemental power through their bodies, rare kineticists, such as elemental ascetics, overwhelming souls, and psychokineticists channel such power through … I don't know if this is just a mistake, or something has changed since these builds were published. Turn off spellstrike when you don't use touch spells(which is going to be pretty much always past midgame) to get 1.5 damage mod. ✝Optional can take Crane wing here while it's still bugged. ✝For tempo 1AC. Earlygame you support a pet and try not to facetank too much. Can be done better on musetouched Aasimar. has seize the moment more for himself than his party(I tend to take it on everyone by 9) so they will give him even more attacks. Replaying to my own comment, as a shield build, she would lose 2 AB without the tower shield specialist feat. Is there a reason for keeping wisdom at 8 or can I switch it out with 8 STR for additional carry weight early game? It’s a tanky paladin you always wanted with good sustain and utility. ✝Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Gebundene Ausgabe. This is a little hidden and not so easy to find. This is a combat character. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Doesn’t need gyronna to reach 70 AC, so there’s that as well. Thus this guide to help for wizard build which is IMO the best class in the game as a force multiplier. I am running this build on one of mercenaries so I will go for dodge on lvl9 and toughness on level 10 what allows me to go for Stalwart Defender on lvl 12 (lvl 20 will be fighter)... FYI, a lot of InEffect's builds/comments are rather spurious and based on theorycrafting exercises, not actual game tested or based on experience. They will boost your damage by a lot. Decent AB, considering we attack touch AC. This is what a real tank can be in this game. Once this alchemist joins your party, he’s likely never going to leave. However, you can customize them in-depth - but this doesn't extend to their personality. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. Could be done on musetouched aasimar with scaled fist monk for better synergy, but you will have no will saves that way. 36,18 € Pathfinder 2 - Grundregelwerk (Pathfinder: Fantasy-Rollenspiel) Logan Bonner. Best armor you can find. Gorwe. I chose early levels. Glad you're liking the builds in any case. +4Wing=76 melee AC. In the long run Hare would be better.✝✝Or Agile Maneuvers. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. ✝ Or Blind Fight if you don't have an alchemist to give out Echolocation. Lucky for us Shield wands/scrolls are not rare and we do have UMD. Why are you adding 1-2 Monk level to pretty much every character? Main Ki Powers are extra attack and true strike. Pretty ok by the virtue of being kineticist(so long as you don’t compare her to actual kineticists). Establish your kingdom in Stolen Lands, claim new territories, and build towns and cities. The Full OP Build of the Kinetic Magus doing insane amounts of damage at high levels. Has decent persuasion, so if you want to go for lvl 20 through Per checks - he can do it. Note that Transformation prohibits spell-casting - buff before use. Tank/Disruptor . Now bad news are it takes time to get to dragon forms. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Primarily an unfair build where you can’t afford to wait for good things and AC doesn’t matter as much - you either have tons of it or none. All builds on this page have been generously provided with permission by InEffect. So your tactics is hit em till you crit and then nuke wit whatever. Has shatter defenses. we already want some Wis for the inquisitor spells and it would never reach anything approximating good AC. Draconic / Fire compo is nothing I can chosse. Removed the "also would" part (it was like this in the original post as well). Shambling mound is ok in a pinch. Pathfinder: Kingmaker – Ekundayo Build. Most enemies will never hit you unless you are paralyzed or otherwise denied dex/dodge bonus to armor. Animate dead and bloodline spells will do fine as fodder summons. Power attack is taken as a prerequisite for 2 feats we want and it is unlikely you(or anyone) will ever use it. Level 18 We get Cloud. When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. If I come across anything you are able to fix I'll let you know. Draconic (fire) doesnt exist at least in the current stage of the game. To the tanky part. Same can be said about persuasion foci. Swap Double Slice and Improved then take Double Slice at 19. Valerie really is a whole lot better than people tend to think of her. Kamas tend to have other special effects on them.✝✝Can be Swapped for whatever you like better. Damage is nowhere near what some other classes can pull off. Find the Temple of the Elk Moon Radishes for Bokken. How to fix? Not exactly RP-friendly, mostly due to the race and alignment shift. Very abusive build. Those have no saves against damage and do pretty decent damage. 2nd Element can be whatever you feel like. Most of the stuff there does not appear on the level indicated there. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. 52 when enlarged. As some of the most ancient, powerful, and capricious creatures in existence, What's the correct starting attributes would be? The plan is to play her as a standard tank till level 5, switch to Mithral Heavy plate and start casting pretty much the moment you arrive to your capital (presuming you saved up enough cash to buy it), then go for Heart of Valor and Mithral Armor +5 late from the master artisan. Also has an option to be a dragon Late-game should you reach level 20. Has a pet to carry his stuff. Recommended to turn off shared exp and go with a party of 3 or you will never reach lvl20 and that's kinda nice for this one. This AC bonus does not count when you wear armor, so it doesn't matter which subclass you choose. (Nuker Sorcerer), +Stat Items. 16BAB kinetic knight, which is actually pretty decent. That's Ok, thanks for the reply at least. Go for Falcions for those(skip exotic weapon).Good fit for a merc as well. Doesn't rely on metagame, really. So how will I be able to use the spells listed in the build? In my Pathfinder: Kingmaker Chargen guide, I mentioned towards the end the four classes I would recommend for new players, mostly for their ease of use and utility. ✝Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. I chose Kama because only decent Sai I found was agile. She has a lot of stats and all of them can be put to a good use invariably. Burn counts as non-lethal damage that cannot be healed until resting, effectively lowering the kineticist's maximum hit points by making it easier to knock the kineticist out. Could also be dispel or true sight. ✝Can be 14 Int 18 Wis for and extra point of AC for the most part of the game. x1.5 str as damage bonus. Looking through the feat I realized it has to be slashing graze that does it. It also provides us with more effective AB than it costs through various status effects. I enjoy playing with the duellist. Has to rely on another alchemist or wands for shield before 14-15. Red: Bad, useless options, or options which are extremely situational. But I fancy about a kinetic knight build. It also gives fast access to Uncanny Dodge. Never mind. Can be done as any race that has Str boost. That dreadful might not pop soon enough, but it’s there and will keep everything reasonably terrified of your existence. Easiest CC combo in the game as it forces loads of saves. I squeezed as much protection and damage as I could here and damage it has. The Kinetic Valerie build is kinda off. ✝Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.✝✝Those can also be swapped for Precise Strike and Coordinated Maneuvers. Während die Hauptklassen der Gefährten im vornherein festgelegt sind, kann die Klasse des Spielercharakters frei gewählt werden. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Things are not free in life, though. Pathfinder: Kingmaker-Builds – So erstellt ihr starke Charaktere. Cha=24+8 (hat) +2 (ring) +2 (amulet) +4 (cognatogen) +2 (Elixir) = 42 (+16)Level 9 Heightened Sirocco DC=10 (base) +9 (spell level) +4 (foci) +16 (Cha) +1 (Ring) +3 (Rod) = 43DCSneak dice: 7d6+5d6 (Sense Vitals) = 12d6. Eagle Soul auto-confirms crits and divine bond will take care of keen for you. Sadly, we have no challenge evil spell to check if the thing is evil, will have to metagame. Kukris are more damage faster. Every bit of AB counts there. Especially low one is a godsend (it’s not like we plan to move much anyways). Melee AC calculation assuming +6 mid-to-late gear:10(base)+7(cha)+5(dex)+2(Monk levels)+4(Barkskin/ammy)+4(ring)+3(wings)+4(Fighting defensively)+4(Shield Spell)+5(monk robes)+5(Bracers+5)=54AC - decent for a 2-hander. That being said, it’s not hard to break 70 AC on her. That’s nice, I suppose. Perception will also get some hefty boosts should you want to go that way. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. Transformation you don't 'need' for AB, but it's still more AC. It also allows you to use those RTA ki powers for fun. There is no reason to go anything but human. +AC items. With new Alchemist discoveries from DLC Stacks some decent AC. Mastering the Elements: N. Jolly’s guide to the Pathfinder Kineticist “Life is a funny thing, funnier than most people give it credit for if you’re asking me. Now we go through a phase where we mainly poke things with a fiery sword and almost don't use trip. I have played as dex monk ane Aldori Duellist both were very good. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap✝, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater)✝✝, Chains of Light✝✝✝, Dispel Magic (Greater)✝, Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff✝, Stormbolts, Mindblank, Summon Nature's Ally VIII✝, Trickery, +anything your party lacks. Because the game totally doesn't lie you everywhere about what works and how does it work. ✝*Get Accomplished if you didn't find +4 item yet. ✝can be Sai Focus/Crit and Fencing Grace. Pathfinder- Kingmaker - Mad Dog Jaethal Build by Nerd Commando Game Studios. We really don’t give a damn about alchemist spells, but if you get your hands on an Herbalist’s Cape, a bit of True-striking might happen. Rod Of flaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 AoE Fire Damage. Vyberte stránku. Your pet has Outflank for your melee team-mates. A kineticist can't choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control). And I didn’t want to lose all those smites on combat-oriented Pally. We actually hit so well that you might consider switching to Disorienting Injury. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama✝ // Slashing Grace✝, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama✝, Mobility 3, Knowledge: Arcana 5, Persuasion. You will either end up having mediocre AC and average damage(Str staff monk) or top notch AC and ok-ish damage. Good option for a blind run. From level 5 you switch to longsword for life. And neither is kingdom management. Has Decent Dazzling and Shatter, 50 buffed AB in top gear + Arcane accuracy should you need it. And you’ll want Absolver Cloak anyways.
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